Street Market (various assets) Fall 2013 3d Studio Max, Zbrush, Photoshop, Unreal Engine 3
Created market umbrellas, tables, awnings, food bowls, crates, street sidewalks and curbs, carpet mats, road textures, puddle shader, and trash/debris. Painted road terrain.
Created all real-time materials used in the scene *except for trees, foliage, streetlights, and skybox. Worked on fog and lighting settings.
Level designed by Aaron Sagan.
All real-time shots below taken in Unreal Engine 3